package winOrDie.Net.RT;

import java.util.ArrayList;


/**
 * This public class provides basic data structure to receive game data form server
 *
 */
public class WoD_RT_Game_Info 
{

	private ArrayList<WoD_RT_Client_Movement> clientMovements = null;
	
	private Long timeStamp = 0L;
	private int gameState = -1;
	
	public WoD_RT_Game_Info() {
		clientMovements = new ArrayList<WoD_RT_Client_Movement>();
	}
	
	public int get_Num_Players()
	{
		return clientMovements.size();
	}

	public ArrayList<WoD_RT_Client_Movement> getClientMovements() {
		return clientMovements;
	}

	public void setClientMovements(ArrayList<WoD_RT_Client_Movement> clientMovements) {
		this.clientMovements = clientMovements;
	}

	public Long getTimeStamp() {
		return timeStamp;
	}

	public void setTimeStamp(Long timeStamp) {
		this.timeStamp = timeStamp;
	}

	public int getGameState() {
		return gameState;
	}

	public void setGameState(int gameState) {
		this.gameState = gameState;
	}
	
}
